


Too sensitive pitch will flip your plane and so on. Too sensitive or not enough sensitive controls for rudder will get you in the circles. Part of the problem also lies in controls configuration. Without flaps during takeoff, without slowly adjusting throttle (you'll need that while landing, but while taking off just push to the max and compensate for torque), without struggling with joy/mouse-joy (there is this sweet spot for stick where you don't need to adjust much, just gain speed and you are flying). I have video where I'm taking off and then landing in LaGG-3-35, it took me about 4 minutes to start engine, take off, land and disable it. This guy (tutor) is the only hard thing in tutorial.
#LIFTOFF SIMULATOR ONLY TUTORIAL WORKS HOW TO#
Disable it and you'll see sudden rise in people who learned how to take off. Then pausing it again while you are about to rise into the sky, ofcourse talking some **** and xxxx everything up again. Pausing your game while you are at 100% throttle and adjusting with rudder ofcourse xxxx everything up. The truth is that the most annoying thing in this stupid tutorial is the tutor.

I don't know, maybe it's just me, but reading through those steps gave me impression like taking off and landing is something very difficult while it really isn't. (Note: if you think "WTPC is useless, give up", please don't start a flame war and move away) Edited Maby Centx Keep practicing in test flight and adjust your control settings for what works best a sentence speaking about the tutorial about spin in the take off/landing tutorial, in order to recommend the spin tutorial to beginners a tutorial about spin, how to avoid it and recover the actual tutorial is on Stalingrad, with a lot of tents near the runway? I think it would be better to do it on another map, what do you think? Would you keep this plane or recommend to change for another plane? I find this plane okay for the tutorial, it's not too hard to take off with it and has a nice cockpit. the actual tutorial is with a Lagg 3-35. Here are the steps that I plan for the take off:ġ) show how to move the pilot head in order to check the runway/presence of obstaclesĥ) be careful with planes which have an heavy engine, be ready to compensate if neededĦ) use rudder to compensate deviation (give a really really short explanation of torque effect)ĩ) pull SLOWLY the joystick when speed is enough, be careful to not hit your tail on the ground in some planesġ1) raise your flaps, be careful a lot of planes will "fall" a bit when you raise your flaps, be prepared!ġ2) go to your destination, be careful to not do hard maneuvers until you reached an acceptable speed, or you'll spin and crash!ġ) guide the player to be aligned with the runwayĢ) decrease throttle at 30% ( Long slow approaches are the best way obviously but make things dangerous as you are an easy target)ĥ) remember, you can move your pilot to have a better view of the runway, keep your aim reticle aimed at a certain point on the runway so you can judge an overshoot/undershoot.Ħ) leave your plane touch the ground slowlyĨ) use brakes, but don't use them too hard or you can destroy your engine by planting your plane in the ground! Once you are slow enough to not lift off again, pull on the elevator to keep your plane from nosing over, and to add extra drag by putting the tail wheel on the ground.ĩ) eventually use your rudder to slow your plane more, but be carefull if there are obstacles near the runwayĪlso concerning the tutorial in general, I would ask you few other things: the amount of information given in the tutorial has to be acceptable, too much information at one time would be unproductive the tutorial has to deal only with take off and landing procedures, it's not a fight tutorial the tutorial has to be short: it should take 4-5 minutes maximum to complete for a beginner I accepted to do it, and I would like to gather your opinions about what should/shouldn't be in the in-game tutorial, following some basic rules: He also adviced me to make a video simulating what would be the "ideal" tutorial, in order to make the communication easier with the Devs. So, I discussed about this issue with a WTPC guy, and he agrees to present the problem in a future meeting with the Devs.

Okay, so it wasn't just an impression, the in-game tutorial is really awful. Today, I was just checking the SB subforum, when I saw this topic: For an experienced SB pilot, the tutorial isn't a problem, but I noticed that some instructions of the tutorial were. Due to the 1.47, I experienced a bug which forced me to do again the in-game SB tutorial.
